

Hello! I'm Andrea, a Computer Science grad student at USC with over 3 years of tech art, programming and animation experience. Previously graduated with a BFA in Game Development and minor in Video Game Programming from USC.
I just wrapped up my internship at Riot Games. Currently finishing my last year of studies, building skills in Machine Learning, Computer Graphics, and Game Engine Programming. Plus I'm working on student projects as a Technical Artist!
Experience
Teamfight Tactics (Set 18, 19)
Tech Art - Rigging Intern (May - Aug 2026)
Riot Games
What I did
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Delivered 12 character and VFX rigs, ensuring optimization for mobile and PC
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Repurposed legacy rigging setups while preserving compatibility with existing systems in the midst of the team's transition to Unreal Engine 5
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Engineered a custom python rigging tool in Maya that streamlines the creation of controls that produce more natural-looking deformations for hair, cloth, and similar meshes.
(Work done for Set 19 to be shared in the future after release!)
Goodnight Universe
3D Animator (Jan - Dec 2024)
Nice Dream Games
What I did
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Created character animations and cleaned mocap data in Maya for cinematic scenes ranging from 30 seconds to 5 minutes.
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Leveraged Unity's Timeline, Animation Blend Tree and C# scripting to implement animations.
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Solved scene-specific animation and rigging issues where needed, such as parenting and constraints.
Video demo coming soon!
War of Being
Mocap Character Animator (Feb - Apr 2023)
TesseracT
What I did
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Used Unreal Engine 5's Sequencer, animation and rigging systems to refine motion capture data
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Crafted 3 cinematic sequences for music video with over 1.5 million views.
Projects
Move Move Melon!!
Technical Art - Character Rigger (Aug - Dec 2025)
What I did
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Built 4 character rigs in Maya and ensured seamless integration into Unity
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Melon (Hamster)
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Shank (Human Male)
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Mole
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Big Fish
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Absolution
Solo Developer (Apr - May 2024)
What I did
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Pitched original idea for psychological horror narrative game. Translated idea into master script, burndown chart and design macro within 2 weeks.
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Designed scalable branching dialogue and events system using C# in Unity.
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Gathered and implemented art and audio assets.
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Conducted weekly playtests and made improvements using the RITE testing method.
Link to
Epic Games Store
Blindsight: War of the Wardens
Lead Animator (Aug 2022 - May 2025)
What I did
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Led a global team of 8 animators in planning animation pipeline, creating over 50 unique humanoid animations
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Retarget and clean motion capture data in Maya
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Regularly coordinate with designers and engineers to troubleshoot animation and rigging bugs that affected gameplay
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Advised mocap recording sessions with actors and recorded data using Motive in mocap stage
Tools & Graphics Programming
Animations

Rank A in Game Development
The Rookies Awards 2023
The Rookies Awards is evaluated by over 140 industry professionals and received over 40,000 entries in 2023.
The Rookies Awards:
"The highest achievable rank for this category is Rank A, indicating that your skills are at an industry-ready level, well-suited for professional production work. In 2023, Rank A was awarded to the top 18% of entrants."









